Using mobile augmented reality to enhancing students’ conceptual understanding of physically-based rendering in 3D animation

Tiantada Hiranyachattada 1 * , Kampanat Kusirirat 1
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1 Department of Animation and Digital Media, Faculty of Science and Technology, Bansomdejchaopraya Rajabhat University, Bangkok, 10600, Thailand
* Corresponding Author
EUR J SCI MATH ED, Volume 8, Issue 1, pp. 1-5. https://doi.org/10.30935/scimath/9542
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ABSTRACT

Physically-based rendering (PBR) concept is widely use nowadays in 3D rendering works, this concepts interested in the ray of light for describes the interaction of light and materials. Understanding the principles of PBR can be easier to adjust shader parameters to be realistic, react correctly to changes in lighting condition and also giving the same results even in different 3D rendering software. In Shading lighting and rendering (SLR) subject which PBR concepts become important concept instead the ‘old style rendering’ it was found that students are unable to clearly understand concepts of PBR. According to the problem, in this research bringing mobile augmented reality (AR) to be a media for demonstrate PBR concepts for students. The sample were 35 students from Department of Animation and Digital Media, Bansomdejchaopraya Rajabhat University. The results found that students understand the PBR concepts and can adjust the PBR shader paremeters to be realistic assess from students pre-test, post-test scores and students homework. The mobile AR application media were usable for students and suitable to be a learning media in 3D animation assess form students’ response.

CITATION

Hiranyachattada, T., & Kusirirat, K. (2020). Using mobile augmented reality to enhancing students’ conceptual understanding of physically-based rendering in 3D animation. European Journal of Science and Mathematics Education, 8(1), 1-5. https://doi.org/10.30935/scimath/9542

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